Clark's written six books (so far), at the intersection of learning and technology. Each has a specific focus, yet while each addresses a topic that is dynamic, they're also written so as to be based upon our brains, not the technology, so they remain relevant.

Includes the Education-Engagement Alignment, that stipulates why learning should be hard fun, and a design process that lets us know that it can. The first book that really talked about how you should design learning games.

Brings in the 4 Modes of Mobile model that demonstrates how mobile is so much more than courses on a phone. Talks principles, provides examples, and guides strategy.

Provides a systematic overview of how mobile can play a role for admin, content, interactivity, and more to facilitate university learning.

The book Clark had wanted to write to address his cheeky claim that "L&D isn't doing near what it could and should, and what it is doing, it is doing badly, other than that it's fine." Talks about how L&D could move to a more strategic position in the organization.

Many learning myths plague our field. In this book, Clark lays out the myths, why they're appealing, what the research says, and what to do instead. A handy guide addressing 16 myths, 5 superstitions, and 16 misconceptions.

A simple but thorough overview of learning science that equips L&D to design and make decisions on a sound understanding of how we think, work, and learn.